Chapman Make-a-Thon
Chapman Make-a-Thon
» Congratulations to all the Winners of the Chapman Make-a-Thon 2024!
Best Overall Winner: "Knee Alignment Device" - by Kourtney Barbour, Sophie Pelton, Leeor Oshri
The Chapman Make-a-Thon, hosted by the Fowler School of Engineering, is an opportunity for students across campus to showcase and present a design project in under ten minutes. Students can present course projects or other independent projects, to the Fowler School of Engineering community.
Students will enter the Make-a-Thon individually, or as a team (up to 3 individuals).
There will be cash prizes for First, Second, and Third place winners and Honorable Mention.
Key Dates
Application Opens | November 13, 2023 |
Application Due | March 29, 2024 |
Students meet with Mentor* | March 25, 2024 |
Students Present Projects to Make-a-Thon Committee for Qualification | April 12, 2024 |
Faculty Committee Approves and Drops Projects | April 25, 2024 |
Students practice Presentations with mentors | April 29, 2024 |
Chapman Make-a-Thon | May 9, 2024 |
*Students will need to identify a faculty mentor. If that mentor is from outside the Fowler School of Engineering, another Fowler mentor will be assigned to them. Students presenting course projects may use their instructor as a faculty mentor.
How to Apply
Application for Chapman Make-a-Thon 2024 is closed.
The deadline to apply was March 29, 2024.
Entrant Requirement
Student (or project team of 2, 3 maximum) must demonstrate and present a project prototype (preferably working) that has been designed, constructed, and tested by the student only.
Presentation
A 8-minute PowerPoint must be presented discussing the project with the following slides:
- Slide 1: The Project Objective – What is the intention of your idea? Who is the customer (user)
- Slide 2: Customer Requirements – What are the design requirements for the innovation?
- Slide 3: Ideation Overview – What ideas did you explore? What tools did you use to focus on the final solution?
- Slide 4: Solution – A description of the solution and how it works
- Slide 5: Budget - Provide a breakdown of funds used for the project
- Slide 6: Future Improvements and Learnings – What can you improve in your design for the customer if you had more time?
Project Types
Projects can consist of fabrication, software, and control systems.
Examples include:
- Fabrication: 3D printed, machined prototype demonstrating a mechanical functional operation such as a car cupholder to maintain hot coffee.
- Software: A software program with a human interactive user interface, web page, or game to create a community competition.
- Control Systems: A project utilizing electronics, embedded software with an Arduino-type processor that does 3 actions in combination: SENSE, PROCESS, AND ACT (DO) to interface with a thermostat for better energy savings.
- You may see a faculty mentor for advice to determine if your idea meets the guidelines.
Project Funding
- An ENGR101 Arduino kit will be provided to any groups that have not gotten one through the class (must be requested). Contact Makerspace Manager Miyuki Weldon, mweldon@chapman.edu, to request your kit.
- All groups are permitted to use up to $100 worth of materials and electronic components stocked by the DCI Lab (excluding ENGR101 kit electronics).
- Any additional funding requests, including those of items not in stock, must be submitted to the Project Grant form with a list of items to purchase and justification.
Judging Criteria
The Project Scoring Rubric consists of the following categories:
- Concept Development Techniques
- Innovation
- Design Process
- Project Craftsmanship
- Demonstrated Project Effort
Awards
First Place | $1000 |
Second Place | $500 |
Third Place | $250 |
Honorable Mention | $100 |
Students/Teams selected to participate in the final round of the Chapman Make-a-Thon will receive a t-shirt.